Booth Meeting/ Evaluation
Date: 24th April 2004 (Saturday)
Time: 11am – 3pm
Attendance: Jiexiang, Dianne, Letch, ZhiJian, Justin, Kevin, Teng Ji, Xinyu, Ning Sung, Ai Qi
Venue: Winthrop Apartment 1
Agenda:
- Evaluation of Spring Carnival 2004
Important Dates:
- Early November, late October Carnival committee should be out
- 1st meeting and theme should be out
- Get ready by then!
SSA:
- To follow up on the cage’s stuff:
- Working area
- Storage area
- Take 3 prompt effort: SSA, ASA, TSA
- See the school administration in person and press them on
Quarter Master/Stock:
- Sort out nails and screws
- Screws are good
- Fasteners use for walls
- $50 budget for QM to organize tools
- Things to buy:
- 2 Cordless Drills
- Key for drills
- Circuit breaker? Earth leakage
- Extension cords
- Strippers (Electrical)
- Electrical equipments (TJ and Xinyu to help next electrical I/C)
- Tool box, table and shelves (consider using crates)
Decor:
- Materials:
- Don’t know what materials are available and their prices
- Concentration was on 2 ½ D
- All glued together so can’t leave a space between object and wall
- Not “real” enough (not as good as expected)
- Should use different distances from the wall
- Bad:
- Usage of space was not good enough
- Too much focus on use of plywood
- Too sparse
- Too much focus on details and stanzas (should still focus on details) took up too much time and inefficiency
- Décor put up too late (due to walls being put up too late) therefore realization of sparseness of rooms was also late
- Painting of floors and kicking of things
- Trying to make it too nice
- Good:
- Focus on details
- Idea of confused rhymes (but others might not find it so)
- Did 2 D layering work?
- Yes if more layers of 2D
- But time and effort spent was huge
- Tools matter
- Images are better than text
- 3D better than 2D
- Technical vs understanding what the booth is at FIRST GLANCE. (good e.g. Apple, Sigep Sesame Street)
- Things to consider for next year:
- NEVER use markers on plywood as the color runs
- Use liquid nails (very fast and saves time but a big no-no for environmental)
- Use ready-made things
- What kind of aesthetic you want (this year was cartoon effect)
- Use other types of materials such as cotton for stuffing
- Use fabric and stuffing (plastic bags and cotton)
- Use 3D stuff to block your way
- Have a path
- Get opinions from others (non-décor people) and talk to outside people
- Perspectives: build 3D model
- Always consider the time taken to do the thing vs effect expected
- Don’t build what people don’t see
- Have something memorable (2003’s flying worms)
- Impact and overall impression
- Progression important to for experience
- Vision: what we want people to see
- Practicality: Get people to see what we want them to see
- Cute image if there’s not enough fun and manpower
- Focus on both kids and adults
- IMPRESSION: 1st 2 seconds of impression counts
- External floor space: consider using walkway and more décor
- Size of rooms (visualization): Use programs to help visualize
Electrical:
- Good:
- Fast progress
- Better with 2 people working together
- Bad:
- Trips (don’t know the reason)
- Power switch doesn’t help (To ask others for usage of power switch)
- Consider using natural lighting (not boxed up like this year and previous years)
- Consider using tubes of light (rope light: e.g. tree house)
- Modify roofing such that electrical could be build into structure (during prefab period)
- Build birdcage before move on (to protect the main circuit)
- Need more extension cords
- Do NOT tell the carnival committee to get back electricity during power trips
- To get new equipments such as strippers: Teng Ji and Xinyu to get with the next electrical I/C next year.
- Servo (good):
- Got Mark to help building it
- Servo (bad):
- Didn’t test it ahead of time (even if it is simple)
- Should have taped it up
- Should not have let anyone touch it
- Should have stated “fragile” on it
- Problems with getting power through
- Consider using pieces of metal
- Do not get too much electronic stuff
- Keep moving parts simple
- 1 person to be dedicated to do electrical stuff (ask friends for help)
Game:
- Fire effect was not important
- Lights were too far away and don’t correspond to the game board
- Placement of “fire”
- Not worth the effort
- It would be easier without the lighting
- Possible modification to the game that could be made: Have a wooden stick with “flame” sliding at the end/edge
- Reduce complexity of game
- Changing of game and design issue (communication between game, décor and structure)
- Bad:
- Did not think enough about game (left to games people only)
- Players felt “underwhelmed” no sense of achievement felt
- Game design started too late (partly due to change of game)
- Too much time spent on the blocks
- Good of mechanical: more involvement (deals with psychomotor)
- Last year’s game was good (dropping of ping pong balls)
- Things to note for next year:
- Think about the game earlier in d brainstorming and planning process
- Place more emphasis on game ( it is after all a Games Booth)
- Note the area of focus of the game: on the part you’re working with
- Focus on game play
- Simplicity
- Focus
- Consider just movement and velocity
- Charging of game
- Precision within range
- Make it rewarding
- Make it not too simple
- Game design should start early
- Good games: shoot the cookie to cookie monster
Structure:
- Do NOT buy plywood
- Consider buying Particle board instead
- Good:
- Structure is similar to last year’s
- Standard is there
- Choice of cornet plot is good even though there are more facets to do (more space to use)
- Bad:
- Partly restricted by re-use of doorways
- Pitched roof could be better
- Leaking of roof
- Things to note for next year:
- Don’t use blue ink for labeling (cannot see at night)
- Consider using color code, duct tape for labeling
- Choose near Blitz booth and corner plot (plots are not too important)
- Number of rooms (reduce? To be considered during design stage. More surface area to be covered
- Do not drill too deep for fasteners etc
- Precision: could be less precise
- Use fabric ceiling instead of OSB
- Fabric ceiling is cheap and easy
- OSB is heavy
- Use tar paper, duct tape and fabric to prevent leakage of roof
Overall impression:
- Idea of walking through is good but not pushed far enough
- Fire room not different from the rest enough (feel was low)
- First three rooms are about the same
- Look at the awkward angles in the walls and wrong levels. Just have to feel comfortable
- Narrowness of path to make you feel enclosed and the sense of urgency
- Number of rooms depends on type of booth you’re building
- Space organization is important
- Design and usage of things
- This year’s design is too precise and squarish: limited by design of house
- Things to consider next year:
- Do not need to be too detailed
Presentation and Judging:
- Not everyone could squeeze into the booth
- Things to consider next year:
- Enter the booth before the judges
- Elaborate on the booth and details
- Judges mark the interior then the exterior: Show best point of view after stepping out of booth
- Get someone passionate about booth to present
- Present best points only
- Script: Note what could have gone wrong and think of what to say
Organization:
- Always email about what’s happening to boothbroth
- State the meeting agenda and send to wiki
- Booth Chair and department ICs
- Do we have the manpower to have so many ICs?
- Consider Chair, secretary, electrical, structure, group of décor as opposed to 1 décor
- Take on different roles before and after move-on (e.g. electrical chairs)
- One person does one thing vs working in pairs
- Integration
- Both chair, graphics chair, games chair should integrate so that style continues
- 1 person to keep everything synchronized
- Commitment of time
- Miscommunication results in time wastage
- Booth chair to lead the committee and ask other people for help
- Delegation of work: results might be different from expected outcome
- Group mechanics is important
- QM to come down once every 3 hrs to keep stock of equipment (dependability)
Logistics:
- Use milk crates to store tools etc and label them
Manpower:
- Shortage
- Too few freshies, upperclassmen were too busy
- Call and not just email
- Upperclassmen do not know the situation
- Call friends for help
- Bring them into booth and work together
- Ensure that help from sophomores is gathered and is followed through the following years
- SSA committee:
- Should put in the effort to ask for help
- President should give personal emails to SSA
- Balance (committee members should cover up for each other for duties)
- Midway watch: call for help personally
- Getting people to bring food for a while could “attract” them to stay longer to help
- If there’s too bad a manpower shortage, downsize what you’re doing
- Treasure people who came down and not who’s not around
- Take initiative, be nice and pushy
- Organize people, talk to them arrange the time per week and man hours available for working
- Plan out work schedule and stick to it
- Make things easy for people who are down to help
- Delegation of work and manpower during midway should be noted
Important things to remember:
- Be Prepared not to do booth in 2005
- Project the right image to the juniors (not a freshies thing)
- Live by example
- If we do not do booth, do something else in replacement of it
- INSPIRE the new batch
Why do we do booth (as a group):
- Build it because we know that it’s good
- Adversity
- Attitude
Miscellaneous:
- Frames, plywood and game frame to be moved away, disassembled and stored
- Extra plywood to be thrown away
- Could email everyone about the game and ask for opinions
- Entertainment value could be increased (Policeman example. Role play)
- Themed (down to clothes and speech for person manning booth)
- Draw excitement curve of the booth (EXPERIENCE: spread out of excitement)
- As you walk through the booth there should be a high, low, high, finish level of excitement
- Organization: should place more emphasis on game (at least 30% of competition)
- Having a mascot helps
- Have a very good MASCOT and very good GAME
- Get more manpower
- Impact and overall impression is important (Jack is a little weak)
- Usage of DIFFERENT MATERIALS
- It is the process that counts